Destruction of Whitehall
Everything you love is lost

The adventurer’s got their first taste of battle and retreat as the town of Whitehall was destroyed and many of it’s citizen’s were killed. Agrius and Mimir faced off and many of the townsfolk escaped into the woods as Mimir blocked Agrius’ way.

The adventurer’s destroyed many kobolds during their escape and cleared the woods of the minions following them into the woods. They have searched the bags and found gear that will help them travel to through the forest to Goldsfield. There may be more creatures lurking in the woods as they run north.

Everybody made characters and did freakin’ awesome! We got most everything people need filled out and only ran into a couple hiccups along the way. Now we can get familiar with rules and have an awesome campaign. Everybody has a pretty awesome character back story now.

I vote saddest back story is Flarbus’ parents died while he was out chopping wood…
Noelle Miaku is tempted by men too much to even go to a party and have one beer!
Suanmi is after power and will lie, cheat, or steal to get it.
Liddl’un enjoys playing pranks but feels bad when it gets out of hand.
Quarion the mighty wizard seeks the immortality through knowledge and power with whatever magic he can conjure.

I’m glad that there were only 5 people tonight because it was insanely hectic and more would have probably been too much.

I’ll hand out exp and make sure everybody’s equipment is working out for the next time we play :)

Blocked escape
Never gonna run around and desert you

In the forest after escaping the attack on Whitehall they searched the bags that Mim had given them more thoroughly. Within the bag were all of the gear they had trained with in Whitehall as well as several healing potions and one that was especially ornate that was identified as a magical refilling health potion. Inside was also a note that read:

To those that survived,

I feared this day would come but I have made preparations to protect you for the time being.

You must go north to Goldsfield and search for Marius. If what I fear is truly happening then you will need his help to prevent Nyx’s return.

Go quickly and do not trust lightly.

May Avandra protect you in this time of change,

On the road to Goldsfield you spot a small blockade on the road guarded by more kobolds. The first guards were easily dispatched by Liddl’un using his crossbow from a tree, Suanmi’s destructive eldritch magic, and Quarion’s blender’o’doom. As more guards appeared from behind trees Flarbus showed his abilities by taking on three of them and emerging victorious with the help of Florence the bard’s encouragement and healing. Many magic items were found within the cart were divided among the group to help them on their journey.

The continued through the night on into Goldsfield where the guards let them in only after they were convinced the travelers were not friends of the dark. They found a a few inns inside the city walls and decided to stay at the Cornish House where they work the owner and payed for luxury rooms for the night and tipped well for the late hour that they were arriving.

Do not pass go. Do not collect $200
Guardians of Douchbaggery

After arriving in Goldsfield in the middle of the night and getting rooms the adventurers woke up the next day to knocking on their door. It was Kana from Whitefield who had escaped on his own and had finally found the group!

When they decided to get going they all scattered to the wind in the town selling goods, looking for a drink, beating up homeless children, and trying to find Marius. Suanmi was asking some nice men in white cloaks and armor for information and consequently was taken into custody while Zakarn. After yelling in the common square to see if anybody knew Marius with little success Flarbus went in search of Kana. He found Kana trying to berate a drunken man into buying him a drink. Flarbus tried to smooth things over with the obviously distressed man while Liddl’un asked around for work with local innkeepers. Eventually jumping on on the table and punching the innkeeper after being insulted. With the worst of timing the Guardians that were escorting Suanmi arrived to have a discussion with everybody that had arrived in the dead of night. After much discussion (and much attempted lying and intimidation) Zakarn decided that the group must be darkfriends and took them to jail.

After There was a ruckus in one of the other rooms (cause unknown) they decided to risk an escape while their guard was distracted. After some confusion over translating the text on the lock cooler prevailed and a riddle was revealed with the help of Kana. While using magic to open the locks Suanmi set the roof on fire which seemed to distract the guards more than they already were. They broke out using whatever weapons they could get and stormed their way out of the room they were being held in taking down two guards on the way.

They are still in the prison and will have to fight their way out when we return to their adventure next week.

Who should we save?
Fuck it. Let's run!

We last left our brave adventurers while they were escaping from a Guardian prison. They had just defeated two guards and were ready to make it the rest of the way out of the prison. With smoke from the fire they started getting thicker behind them they moved through the other rooms searching for their confiscated items. In the rooms they say many people asking for help in escaping. They released some while others were left in their cells. A couple more rooms had whitecloaks still hiding inside waiting to attack the unwary. They were quickly dealt with. Two humans were left in the first room that they checked and a gnome was left in the second room. The last rooms had more prisoners and all of them were released (including a goliath, tiefling, dwarf w/o his beard, two hobbits, a dwarf with his beard, and a halfling). The Guardian prison had been abandoned after all of the soldiers were putting out the fire to save the building and chasing after the fleeing prisoners.

The young ones from Whitehall made it out alive only to be stopped by the Whitecloaks that were chasing the escapees. After having fought their way through many of the enemies a stranger jumped from the top of the Guardian prison and assisted in the fight. The strange man had a large bastard sword with a large symbol of Bahamut on his cross guard (the symbol of the god the Whitecloaks worship).

After the battle he led the party out of town on horses for several hours. Upon entering a small meadow a tall, white tower appeared where a small tree had been growing. Vox (as he introduced himself as) lead them to the tower where they were greeted by Relic. A hulking warforged who appears to work for Marius lead them up the tower and found Marius. Upon reading the note Marius explains that he did know Mimir and the items that have been stashed in a cave a days ride to the East but the last he heard was that it had been overrun by goblins. After a closer examination of the note Marius quickly made a concoction of magical materials from the walls of his study and proclaimed there was more on the note than met the eye but it would take him a few days to decipher it.

Flarbus asked for any special items that the Wizard might be able to help them on their way and Marius quickly produced four potions to help them on their way. Relic then showed them to their rooms as Marius began collecting books and reagents to his desk along with the notes that Mimir had given them.

A nice play to rest and sleep has been provided before the group will make it’s ride to the cave and recover the items Mimir has stashed for them their.

Friends close. Enemies Closer.
Actually I think you are all racist...

Our adventurer’s decided to leave the tower in the afternoon and make it to the cave. As they were leaving Vox told them that the last time he had been traveling out that direction there had been camps on either side of the cave. One was a Gnome encampment and the other was Goblins. They went east into the woods to find the cave which was a several hour trip. Taleb was confident in his tracking skills and was following a game trail that seemed to lead in the correct direction. With Flarbas helping the others to stay on the trail. Eventually they came to a meadow which they approached slowly as they watched for any signs of danger. As they walked into the meadow they instantly saw the same wizard’s tower that they had left and realized they’d simply walked in a circle. Given this setback and the time of day they decided to sleep in the tower for the night.

They next morning they made the same excursion but did a much better job of continuing east this time. Once they found the camps they split up to go talk to Gnomes (Flarbus, Taleb) and Goblins (Suanmi, Kanatash) separately.

Both learned that the side they talked to had been hurt in some way by the other and that both claimed the cave as their own. All the Whitehallers decided to side with the Gnomes (maybe because they felt bad after leaving the gnome to die in the prison fire or because they’d fought goblins in the past).

They gained the support of the Gnomish troops and marched to battle with the Goblins. After a fierce battle with many casualties on both sides our heroes were victorious and destroyed the entire encampment. A polyglot gem was found on the leader of the goblins after being destroyed by an arrow to the neck (via Taleb). They found boxes had their names on it in an encrypted magical language that only the person holding the polyglot gem could read. Suanmi also decided to take the time to burn the entire camp to the ground after finding the boxes.

In the chests they found many magical items that seemed to be left specifically for each individual which will help them on their travels.

A few items remained in the cave that the gnomes and goblins weren’t able to recover. The Gnomes had claimed that the Goblins had locked them in their with monsters before they could escape and the Goblins had said the Gnomes released monsters into the cave when they were attacking. Monsters being in the cave was the only thing that they both seemed to agree on…

Into the Cave
Treasure? I like treasure!

To Update later. Just saving the spot…

Left the gnomes. Promised to recover the cave so they could set up a permanent community. Found the secret (not-blocked) entrance into the caves but it rained rocks on them hurting a few members of the party. Into the pitch black cave they went with a sunrod to light their way. Traps were in the way which half of the party fell into. They found what appeared to be a “throne room” and after exploring were ambushed by several bug-like monsters and fire beetles!

After the bugs were defeated they found more boxes containing equipment that was well suited for them. They decided to set posts and sleep in the cave for the night before they continue on to either find another exit or clear the cave for the gnomes.

Down the rabbit hole
you're not Suanmi...

As the adventurer’s were sleeping there was a burst of fire and the only thing left where she was sleeping was the gem Suanmi had taken off the Goblin leader. In the chaos and confusion of discovering her gone Vox was teleported to the cave by Marius.

After exploring another area of the cave they found a secret door that lead down into a room with two large gold statues. After exploring the room a little Vox decided that it was a good idea to tap one of the statues which seemed to cause them to come to life. Large skeletons emerged from the statues and many more appeared behind small barricades in the corner of the room. After amazing teamwork Liddl’un, Flarbas, Taleb, and Vox destroyed the skeletons and another that appeared from the doorway that had come through. Loot was found and everybody had a good time.

On the way back to the room where the adventurer’s had slept in they heard noises. It appeared the Suanmi had returned but after trying to stab Liddl’un everybody knew better. The fake was quickly dispatched and the imps following it were also killed. The group decided to sleep in the large hall again and kept watches for another night.

The Lion's Den
I've made a huge mistake

The adventurer’s woke up the next morning and decided to continue exploring the cave. The went past the caved in entrance and into what appeared to be the old barracks. As they walked to the middle of the room the ground fell out from under their feet. A weird series of lava tubes that functioned as slides split up the group leaving Flarbas and Suanmi to fend for themselves. They discovered an underground operation dedicated to producing undead for the Dark One’s army. There were elves, halflings, and a human mage that all were working to further the Dark One’s agenda.

After defeating elves and a large zombie that was throwing necrotic goo at them they moved from the library to a room with a large summoning circle. The mage and halflings in the room were very focused on summoning so Flarbas and Suanmi were able to sneak up on them and quickly dispatch all of them. After looting the bodies Suanmi decided that she could summon a powerful ally with the summoning circle the mage had been using. After much preparation she managed to bring through two ghouls but they turned on the summoner and nearly killed Flarbas. After killing one the other ghoul escaped out the door and into the wild.

A Broken Seal
Nasir Will Be Pleased

Battle with Deathwight who was a follower of Nasir

Dungeon Cleared
Why did it have to be spiders?

Fight with the spiders and getting out of the cave

also rewards from the gnomes


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